DownPut Dungeon is a puzzle roguelike built around an economy of actions. You navigate a grid where every move, attack, and taken hit costs a specific amount of inputs. When your input counter reaches zero, the run ends. You must clear Depths of enemies and draft upgrades to manage your remaining countdown and survive.

All art, code, and audio were created entirely by me from scratch during the jam.
Applications Used:

  • Engine: Godot
  • Art: Aseprite
  • Music: FL Studio
  • SFX: ChipTone by SFBGames,  FL Studio, & Pixabay

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